A63F2300/8023

Devices, systems, and their methods of use for desktop evaluation

Presented herein is an interactive platform for judging an activity by a participant in an event. The platform includes a client application program downloadable to a mobile device. The program may include a database storing a mobile device identifier (ID), a user ID, user information, and location data of the device. The application may further be configured to display one or more events of the activity as well as an input for receiving a score of the activity from the user. The platform may additionally include a server system connected with the client application programs via a communication network. The server system may be configured for receiving the mobile device ID, the user ID, the user information, and the location data for the client program, and may further be configured to receive the scores from the users, and to adjust the scores according to determined bias of the associated user.

INTERACTIVE THEATER SYSTEM WITH REAL-TIME FEEDBACK AND DYNAMIC SPECIAL EFFECTS
20240091639 · 2024-03-21 ·

The interactive theater system is executed on an interactive gaming computer (IG PC) configured to execute an interactive multi-player video game. The IG PC outputs a video stream to a display system, such as a projector and screen, which allows the players to view the multi-player video game. Each player sits in a multi-sensory seat for providing multi-sensory feedback to each player during execution of the interactive multi-player video game. The player provides input using an input device having an infrared camera and motion sensors. The infrared camera is used to image an infrared light arrangement positioned above-the multi-sensory seats. Infrared camera data and motion sensor data is used by the IG PC to accurately determine the real time position of each input device. Players in a first interactive theater system can compete with players in a second interactive theater system in real time.

Multidimensional sports system
11904244 · 2024-02-20 ·

A multidimensional sports system for playing a multidimensional sports game having a physical component played by physical players manipulating a movable game object within a physical playing area, and a virtual component played by virtual game users within a virtual game space inside a virtual competitive game. The multidimensional sports system comprises an interactive game portal with a physical portal boundary and a sensor, a game host device for implementing the virtual competitive game, and a game object projector. A physical to virtual game transition occurs upon the sensor detecting the movable game object crossing the physical portal boundary, suspending the physical component and initiating the virtual component. The virtual component is played until a virtual game object crosses a virtual portal boundary, causing a virtual to physical transition suspending the virtual component and causing the game object projector to launch the movable game object onto the physical playing area.

Systems, devices, and methods employing the same for enhancing audience engagement in a competition or performance

Presented herein is an interactive platform for judging an activity by a participant in an event. The platform includes a client application program downloadable to a mobile device. The program may include a database storing a mobile device identifier (ID), a user ID, user information, and location data of the device. The application may further be configured to display one or more events of the activity as well as an input for receiving a score of the activity from the user. The platform may additionally include a server system connected with the client application programs via a communication network. The server system may be configured for receiving the mobile device ID, the user ID, the user information, and the location data for the client program, and may further be configured to receive the scores from the users, and to adjust the scores according to determined bias of the associated user.

SYSTEMS, METHODS, AND DEVICES FOR SCANNING BROADCASTS

The various embodiments disclosed herein provide methods, systems, and devices for capturing broadcast streams, analyzing the broadcast streams to obtain information about the media content transmitted in the broadcast streams, obtaining additional information about the media content if available, and assigning a unique event identifier specific to the instance of broadcast of the broadcast stream and/or media segment transmitted in the broadcast stream. In other embodiments, the unique event identifier is broadcasted to broadcast receiving devices. With the unique event identifier, broadcast receiving devices can access the obtained information associated with the media content.

SYSTEMS, DEVICES, AND METHODS EMPLOYING THE SAME FOR ENHANCING AUDIENCE ENGAGEMENT IN A COMPETITION OR PERFORMANCE
20190374839 · 2019-12-12 · ·

Presented herein is an interactive platform for judging an activity by a participant in an event. The platform includes a client application program downloadable to a mobile device. The program may include a database storing a mobile device identifier (ID), a user ID, user information, and location data of the device. The application may further be configured to display one or more events of the activity as well as an input for receiving a score of the activity from the user. The platform may additionally include a server system connected with the client application programs via a communication network. The server system may be configured for receiving the mobile device ID, the user ID, the user information, and the location data for the client program, and may further be configured to receive the scores from the users, and to adjust the scores according to determined bias of the associated user.

APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION

A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.

Method and apparatus for displaying marker element in virtual scene, computer device, and computer-readable storage medium

This application relates to a method for displaying a marker element in a virtual scene performed at a terminal. The method includes: receiving a marking request from a user of the terminal, wherein the user controls a current virtual object rendered in a display interface of the virtual scene; in response to the marking request, determining a target virtual item in the display interface of the virtual scene; obtaining graphic data of a marker element when a distance between the target virtual item and the current virtual object in the virtual scene is within a predefined distance, the marker element being a graphic element used for indicating a location of the target virtual item in the virtual scene; and rendering the marker element according to the graphic data at a designated location adjacent the target virtual item in the display interface of the virtual scene.

Systems, methods, and devices for scanning broadcasts

The various embodiments disclosed herein provide methods, systems, and devices for capturing broadcast streams, analyzing the broadcast streams to obtain information about the media content transmitted in the broadcast streams, obtaining additional information about the media content if available, and assigning a unique event identifier specific to the instance of broadcast of the broadcast stream and/or media segment transmitted in the broadcast stream. In other embodiments, the unique event identifier is broadcasted to broadcast receiving devices. With the unique event identifier, broadcast receiving devices can access the obtained information associated with the media content.

INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM

There is provided an information processing apparatus, an information processing method, and a program that enable a predetermined haptic stimulus to be presented to a number of corresponding input devices on the basis of inputs from the input devices and thereby realize an intuitive haptic interface that gives a deeper sense of realism. The information processing apparatus includes: an acquisition unit configured to acquire a plurality of pieces of pointer information on the basis of one or a plurality of pieces of sensor data; a discrimination unit configured to discriminate an input device corresponding to each pointer on the basis of characteristics of the plurality of pieces of pointer information; and a generation unit configured to generate a predetermined haptic stimulation signal to be output to an input device corresponding to a pointer in a case in which a position of the pointer satisfies a predetermined condition.