Patent classifications
A63F3/00697
MAGNETIC SUCTION COMPETITIVE GAME DEVICE AND METHOD FOR PLAYING GAME USING DEVICE
A magnetic suction competitive game device and a method for playing a game using the device are provided. The magnetic suction competitive game device includes: a competitive game plate, wherein a game space is formed at the competitive game plate; a plurality of magnet placement regions are distributed in the game space; the plurality of magnet placement regions are classified into a plurality of different types of magnet placement regions; the plurality of different types of magnet placement regions are crosswise arranged; a plurality of magnets, wherein a magnetic suction force or a magnetic repulsion force is formed between two adjacent magnets; and privilege cards, wherein the privilege cards record privilege content; and the privilege content are used for forming a temporary game rule that can change a current game rule.
BOARD GAME FOR VISUALLY IMPAIRED USERS
A board game includes a base having a top surface and a bottom surface. The board game further includes a predefined count of first sections disposed on the top surface. Each first section includes a predefined count of second sections, and each second section includes a hole. The board game further includes a predefined count of insert members having a first portion and a second portion. A plane of the first portion is perpendicular to a longitudinal axis of the second portion. Further, the predefined count of insert members is equal to a total count of second sections in the base. Furthermore, the second portion includes a protrusion configured to be removably inserted into the hole.
METHOD OF PLAYING A BOARD GAME COMPRISING GAME COMPONENTS THAT CHANGE POSITION
A board game is described that includes travel tiles, trays, home tiles, and start tiles that form a plurality of player modules that form a playing surface. The board game includes different types of pawns, which are used by players to move around a playing surface. The game includes an action selection apparatus, which generates actions that move the pawns, travel tiles, home tiles, and start tiles in order to provide an ever-changing playing surface and to create a competitive game. The first player to complete the objective of the game wins the game.
GAME EQUIPMENT
A game equipment includes a track belt unit, a drive unit, and a support unit. The track belt unit is formed in a ring shape. The track belt unit extends in a longitudinal direction. The drive unit rotates the track belt unit. The support unit supports the track belt unit. The track belt unit is wound around the support unit. The track belt unit is away from a floor. The longitudinal direction is parallel to a floor. The track belt unit includes first to third placement squares thereon. The first placement square is configured next to the second placement square in the longitudinal direction. The third placement square is configured next to the first placement square in a short direction perpendicular to the longitudinal direction. The first to third placement squares include respectively first to third holding parts being configured to hold respectively first to third game pieces.
GAME FOR TEACHING FINANCIAL LITERACY AND INDEPENDENCE
A board game for teaching financial literacy and independence, constituted of: a game board exhibiting a plurality of sets of game indications printed on the game board, each game indication indicating one of a plurality of financially related actions to be taken; and a plurality of sets of cards, wherein each of the plurality of sets of game indications represents a respective time period, the time periods sequentially advancing through the plurality of sets of game indications, wherein each set of game indications comprises a different set of financially related actions, wherein each of the plurality of sets of cards is associated with one of the plurality of financially related actions.
Method of playing a strategic board game on a comic book
A method of playing a board game that includes providing a comic book comprising a plurality of pages having content printed each page. One or more character tokens are provided, where each character token depicts a different pose of a superhero character that may be placed over content printed on one or more of the plurality of pages. Resource tokens are provided that represent thoughts or actions of a superhero character that may be placed over content printed on one or more of the plurality of pages. A character tableau board is provided that displays information about the character. An adversary board is also provided that displays the name and an image of a villain, and panes for placing crises cards, threat cards, and attach card. Finally, a plurality of crises cards are provided, where each crisis card depicts as action crisis that affects resource tokens attributed to a character.
Augmented reality gaming systems and methods
An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or POV view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
STRATEGIC BOARD GAME
A method for playing a game that includes a board which has a plurality of spaces and first and second ends includes, providing a plurality of playing cards to at least two players, providing a plurality of player pieces to the at least two players, providing a plurality of walls and gates to the at least two players. The two players set up the board by arranging the player pieces on spaces located on separate sides of the board and arranging the walls and gates on regions located between spaces on the board. The players alternate turns by completing actions that remove player pieces of the other player, and continue turns until one of the two players does not have any player pieces remaining on the board.
GAME SET
There is provided a game set including a plurality of pieces that have p types and includes at least n pieces for each of the types, and a board. On a surface of the board, guide images are formed so as to be arranged on lattice points of r rows and c columns and give guidance on placement locations of the pieces. The number p of types is greater than or equal to a number of r or c, whichever is greater. The number n of pieces of each type is greater than or equal to a number of r or c, whichever is smaller. The at least pn pieces have a plurality of faces that are distinguishable from one another.
Table game management system and game token
A detection system according to the present invention includes a control device that detects fraud conducted on a game table by using the image analysis result obtained by an image analysis device. In addition, each game token used in this detection system has a multilayer structure having plastic layers with a plurality of different colors stacked on each other, with a colored layer being provided at least intermediately, and white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on two sides of the intermediate colored layer. As described above, this game token has a multi-layer structure including the colored layer, with the white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on the two sides of the intermediate colored layer.