Patent classifications
A63F3/00697
Board game system, non-transitory computer readable medium, game piece, and game piece set
The present invention provides a board game system in which an electrostatic-capacitance-based touchscreen that is capable of detecting a plurality of touched positions by detecting changes in electrostatic capacitance is used as a board. The board game system includes an electronic device equipped with the touchscreen; and game pieces that are used while being placed on the touchscreen and that are constituted at least partially of a conductive section. The conductive section is laid out so as to be intervened by a non-conductive section or gaps on the contact face. In the case where the game piece is placed on the touchscreen, the conductive section causes the predetermined or greater amount of change in the electrostatic capacitance at the contact positions of the conductive section on the contact face in the case where the conductive section is touched by the user. The electronic device recognizes the game piece.
Dual-sided playing piece game apparatus and method of play
A game apparatus comprises a set of fifteen dual-sided playing pieces, a pair of dice, a stock tray, and at least two collector trays. Each of the dual-sided playing pieces has a first face comprising an indicia selected from a plurality of indicia and a second face, opposite the first face, comprising another indicia selected from the plurality of indicia. Each die comprises a number of facets corresponding to the number of indicia in the plurality of indicia. The stock tray is configured to hold a predetermined number of the dual-sided playing pieces that are available for play. Each of the at least two collector trays are configured to hold a predetermined number of the dual-sided playing pieces that are no longer available for play.
UNCONVENTIONAL VARIATION ON GAME OF CHESS
A board game roughly similar to chess, but having unconventional game elements, is shown and described. The identities of all playing pieces except a king are initially concealed, and revealed after making an initial move. The initial move is predetermined, and changes if the revealed identity differs from a corresponding pre-assigned identity. Move characteristics of the playing pieces are varied in most cases from their counterparts in conventional chess. The king may not leave a certain area of the board, and is not permitted to face an opposed king without presence of an intervening playing piece. A new playing piece with unique move requirements is introduced.
Method and apparatus for playing a chess-like game
A game apparatus includes a housing defining an interior area for electronic components, a top wall of which includes a game board having squares for receiving respective game pieces. A plurality of input buttons are included on each end of the housing by which a player may enter points to be awarded to corresponding moves of game pieces, the point being incremented on respective digital displays. The game board includes a negative containment grid for receiving one or more auxiliary game pieces. Points may be scored as game pieces are moved and opposing game pieces are captured, the game pieces having predetermined high and low values. In addition, the method of use includes a dual point assignment scheme capable of varying the points assigned to the playing pieces.
Electromagnetic game board
An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.
Children's cooperative edutainment board game
A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.
GAMING UNIT
Disclosed is a gaming unit for a gaming system, the gaming system comprising the gaming unit and a plurality of playing pieces, each playing piece of the plurality of playing pieces comprising a magnet and having an identifier. The gaming unit comprises: a play zone for arranging one or more playing pieces of the plurality of playing pieces on the gaming unit; a control unit; and a first magnetic unit configured to generate or alter a magnetic field for magnetically affecting one or more playing pieces arranged in the play zone. The first magnetic unit being operationally connected to the control unit. The control unit is configured to detect the identifier of a playing piece arranged in the play zone and responsive to the detection of one more particular identifiers generate a control signal controlling the first magnetic unit to generate or alter a magnetic field thereby magnetically affecting one or more playing pieces in the play zone.
Game apparatus
A game apparatus is disclosed that comprises a plurality of tokens including first tokens and second tokens, a frame arranged to define multiple pathways along which the tokens can move under force of gravity, and a retainer arranged to controllably retain the tokens relative to the pathways. The retainer is movable between a first position wherein the retainer retains the tokens relative to the pathways, and a second position wherein the tokens can move under force of gravity. The game apparatus also includes a separating mechanism arranged to direct the first tokens towards a first collection zone and to direct the second tokens towards a second collection zone. The separating mechanism comprises a first separating component associated with each first token and at least one second separating component associated with the frame.
Table game management system, game token, and inspection apparatus
A table game management system according to the present invention includes a camera that images a game token placed on a game table, and a management control device that grasps a type of the game token placed on the game table based on a color of a side face of the game token imaged by the camera.
Three-dimensional expandable board game
Building blocks that facilitate configuration and assembly of playing pieces, in shapes of stair-like or clusterable edge-connected partially or fully cube-shaped pieces, are provided. According to a particular configuration of blocks, a main sub-block in the shape of half-cubes is provided, with multi edge-connectivity formation means/possibilities. The edge connectivity possibilities of the provided half-cubes are mainly implemented for the purpose of assembling and configuring clusterable stair-like playing pieces including multi-edge- and/or face-connectable cubes.